Accessible Gaming

Our Commitment

FUN FOR EVERYONE

As a studio that humbly began as a bunch of nerds who firmly believe that fun should be accessible to everyone, we’ve diligently developed our game design, narrative, and other professional capabilities over the years to make this vision a reality. We’re dedicated to fostering an inclusive gaming table where everyone has a seat. 

Below are a couple of examples of how we make our products inclusive!

As a studio that humbly began as a bunch of nerds who firmly believe that fun should be accessible to everyone, we’ve diligently developed our game design, narrative, and other professional capabilities over the years to make this vision a reality. We’re dedicated to fostering an inclusive gaming table where everyone has a seat. 

Below are a couple of examples of how we make our products inclusive!

Dyslexia

READING MADE EASY

If gaming is your jam, you can start with Snack Attack, a card game using symbols instead of words, perfect for all reading levels. Then, Dungeons & Dinos combines that iconography with a dyslexia-friendly font to make words easier to read.

EMBERWIND expands on the symbolized language introduced in Dungeons & Dinos with comprehensive iconography to communicate key concepts, allowing students to level up as they progress to reading regular fonts more easily.

If you’re more of a bookwyrm, our children’s books all feature dyslexia-friendly fonts! For a truly unique experience, explore our Alphabet Book, written by a speech-language pathologist to aid in letter recognition. Even more, it doubly functions as a spellbook on an imaginative adventure with Nom Chompsky that teaches reading, role-playing, and ignites creativity!

If gaming is your jam, you can start with Snack Attack, a card game using symbols instead of words, perfect for all reading levels. Then, Dungeons & Dinos combines that iconography with a dyslexia-friendly font to make words easier to read.

EMBERWIND expands on the symbolized language introduced in Dungeons & Dinos with comprehensive iconography to communicate key concepts, allowing students to level up as they progress to reading regular fonts more easily.

If you’re more of a bookwyrm, our children’s books all feature dyslexia-friendly fonts! For a truly unique experience, explore our Alphabet Book, written by a speech-language pathologist to aid in letter recognition. Even more, it doubly functions as a spellbook on an imaginative adventure with Nom Chompsky that teaches reading, role-playing, and ignites creativity!

Dyscalculia

MATH MADE EASY

Our tuckbox card games are designed with smaller numbers and values, making them equally suitable for simple counting as much as they are for basic calculations.

Dyspraxia

IMPROVING MOTOR CONTROL

Our fidget clickers are perfect for sharpening your fine movements. In fact, eagle-eyed individuals will notice that they’ve got a little something in their design for fans of a certain rhythm game, as they can be used to bust a move with Dente on a whimsical, intergalactic adventure all about practicing fine and gross motor skills!

For our youngest adventurers seeking a less structured experience, we invite you to discover the joy of movement with Dente in her engaging children’s book, Dancing with the Stars. Through vibrant illustrations and simple, encouraging text, young readers are inspired to move. This isn’t about rigid steps or perfect form; it’s about the freedom to groove, gyrate, and giggle along with Dente, where carefree movement can be a celebration of fun and self-expression.

Autism

CONCRETE COMMUNICATION

Nomventure offers an optional Emotions Mod to help players understand, identify and process feelings. Similarly, EMBERWIND includes an optional Bond System for older players. This system provides a tangible and visual dice representation of your in-game relationships, progressively growing or shrinking based on your communication dynamics.

We simplify intricate ideas not just in games, but also in other interactive mediums. For young children, our books use age-appropriate language to explain complex topics and introduce relatable characters. For instance, What Heads Are For employs a social narrative format to show Beefcake learning to manage frustration without head-banging, teaching young readers the same. That same book features a staple-bound spine and a unique rhyming structure that allows autistic kids to tear apart and reorganize the story however they wish and have the narrative still make sense.